• Research Experience for Undergraduates

HCI Graduate Program
1620 Howe Hall
Ames, IA 50010
515-294-2089
• Emerging Technologies Conference 2008

• Virtual Reality Applications Center

• Bernard named interim dean of Iowa State University College of Engineering
— ISU News Service: 07/23/2008
• Car manufacturing: Vehicle makers appreciate the virtues of virtual design
— Financial Times: 05/28/2008
• Top Schools, Top Programs: ISU Human Computer Interaction graduate program ranked #7 among top performing individual Information Science/Information Systems programs.
— Academic Analytics, LLC: 05/02/2008
• The Virtual Becomes Reality at Iowa State University
— Embedded Technology: 05/01/2008
HCI Students are Engaged in Research
Students in ISU’s Human Computer Interaction graduate program pursue a variety of research opportunities. Current research topics include:
| Research Title | Student(s) | Faculty Member(s) |
| Virtual Reality Based Collaborative Multi-Vehicle Teleoperation | Muthukkumar Kadavasal and Kito Berg Taylor | Jim Oliver |
| Level Design Patterns in Video Games | Denise Bacher | Steve Herrnstadt |
| Students’ Facilitation Strategies in Online Discussions | Evrim Baran | Ann Thompson and Ana Correia |
| An event-based architecture for collaborative virtual environments | Tom Batkiewicz | Jim Oliver |
| Massive Model Visualization: An investigation into spatial partitioning | Jeremy Bennett | Jim Oliver |
| Comparing Phylognies – a visual approach | Wen-Chieh Chang | Julie Dickerson and Oliver Eulenstein |
| The Acceptance of Domestic Technology: TAM as Applied to a Proposed Classification Scheme | Helen Colvin | Anthony Townsend |
| A Real-Life Project Experience: Consulting a Health Center in Online Training | Yasemin Demiraslan and Farrah Dina Yusop | Niki Davis and Ana Correia |
| The Narrative Of Engineering Education | Todd Dusold | Mark Bryden |
| Advanced 3D Rendering Techniques for Architectural Previsualization | Travis Engelhaupt | Anthony Townsend |
| Manipulating Virtual Surfaces | Adam Faeth | Chris Harding |
| Cyberinfrastructrue-As-A Service: On-Demand Scientific Computing | Matt Heying | Jim Oliver |
| GuardDV, A Proximity Detection Device for Homeless Survivors of Domestic Violence | Zayira Jordan, Eric Marsh, Andy Luse, Eva Tao | Brian Mennecke, Jim Oliver, Anthony Townsend |
| Framework for Digital Pheromone Implementation of Particle Swarm Optimization (PSO) | Vijay Kalivarapu | Eliot Winer |
| Virtual Reality Simulation of Aquatic Models | Manoj Karkee | Brian Steward |
| Augmented Reality for Conceptual Design | Andrew Koehring | Eliot Winer |
| Virtual Oceans | Ken Kopecky | Eliot Winer |
| Stage Design for Ionesco The Chairs | Elena Maximova | Anthony Townsend |
| BioN, A Novel Interface for Biological Network Visualization | Lisa McGarthwaite | Julie Dickerson |
| Virtual Universe | Brandon Newendorp and Christian Noon | Eliot Winer |
| Super Sonic, Designing Spatial Audio Cues for Route Navigation in a 2D Virtual Environment | Michael Oren | Chris Harding |
| Desktop Medical Image Viewer | Marisol Martinez, Catherine Peloquin | Eliot Winer |
| Sparsh UI, The Power of Touch | Prasad Ramanahally | Stephen Gilbert |
| Computer Aided Process Planning for Rapid Prototyping (RP) | Alex Renner | Eliot Winer and Matt Frank |
| Relationships Between User Performance and Spatial Ability in Using Map-Based Software on Mobile Devices | Michelle Rusch | Sarah Nusser and Leslie Miller |
| Constraint-based Compliant Mechanism Design using Virtual Reality as a Design Interface | Utkarsh Seth | Judy Vance |
| Viewport Independent Automatic Level of Detail Selection | Dan Shipton | Mark Bryden |
| When “Arbitrary” Decision Aren’t Arbitrary: Conventions and Design | Jeremiah Still | Veronica Dark |
| Brain-Inspired Artificial General Intelligence | Tyler Streeter | Jim Oliver |
| Decision Making in UAV Path Planning | Levi Swartzentruber | Eliot Winer |
| Second Life as a Education Tool | Eva Tao | Anthony Townsend and Brian Mennecke |
| Virtual Harp with Physical String Vibrations using Augmented Reality for Therapy | Tanasha Taylor | Shana Smith |
| Culture: Web Design and Usability Evaluation by using Hofstede’s Cultural Dimensions | Susana Vidrio Baron | Anthony Townsend |
| Realtime Interactivity that is Affordable, Tough and Usable | Valerie Williams | Julie Dickerson |
| Advanced Systems Design Suite | Ruqin Zhang | Jim Oliver and Eliot Winer |
Spring 2007 student research overview.
Research at the Virtual Reality Applications Center
Students have additional research opportunities through the program᾿s close connection to the Virtual Reality Applications Center. Check out the research page on the VRAC website.