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MichaelCurtis - 02 Jun 2009
Time for Torque: June 2, 2009
Gunning your engine
So today we got news that we bought the Torque engine by GarageGames. It seems pretty nice, considering I've looked at 0.00002% of it by now. However, the documentation looks like it'll be helpful. Or maybe not, since the documentation
itself says that it may have incomplete or completely wrong sections. Sweet! It's nice to know that someone is being pro. But, sincerely, I'm excited to work with some middleware, since most of the time I programmed a game, I wrote the engine myself. That's definitely no fun.
Other than that, the C++ proposals were held today. All of the projects look like they'll be fun and I look forward to seeing them completed. Our project, blackjack, might be a challenge, especially if I try to adhere to realism as much as possible, such as sorting and shuffling the cards and exhausting a deck. On top of that, I've been blessed with the majority of the hard coding, which isn't much of a problem, but I hope that our code will integrate well when it's time to unite it.