Nizar Khalife's Blog

July 30th 2008


Final Failure - 11:51 PM

This morning the first we did was run practice demos for every team. Team Gandalf was praised (again) for their demoing skills, but that was only because the talking was all done by Sam. She's such a smooth talker, that Sam. We failed pretty badly. That's alright though because we won't fail on Friday. In fact, I hereby declare that Team Waldorf will overcome all the adversities in our remaining time here in Ames and shall fail no longer! If we do then Travis Christian will buy you a smoothie!

We continue to put in the looooooooong hours at VRAC to get everything set for Friday. Paul has a pretty smooth version of Turret Wars on his iPod Touch running. The first time we ran it the frame rate was abysmal but he and Ken kept hitting it with the hammer of optimization. It's pretty impressive how quickly he did it too. I'm proud of you Paul! (Go Waldorf).

This afternoon Brian, Cole, Matt, and I found time to speak to Ann, the financial adviser here at ISU and the one to speak to the PWSE girls. Even though she talked for a long time, I have to say I was fascinated by all that financial stuff, though I'm not sure my colleagues shared my enthusiasm. I'm fairly certain that they were about to kill me when they were getting up to leave and I asked another question. I had always wanted to learn a bit about retirement plans and investments but it all seemed to complicated in the uninteresting way. The prospect of having to manage my own investments and all the decisions that come with it really intimidated me. How am I supposed to know what company will make money? Well I learned that I really didn't have to make those decisions with a mutual fund financial corporation. I turns out I might invest some of the money I earned this summer in something that may actually increase in value in my later years.

Finally, I'd like to address these rumors about the supposed "Team Alliance" against Team Gandalf. I've even heard crazy (and completely fabricated) notions of such elaborate and unnecesary ideas as naming schemes for the remaining teams: Team Astoria, Team Hotel, and Team New York. Personally, I think these rumors have gone a bit overboard. I'd just like to go on the record saying that no such alliances are being forged against the modest and charitable Team Gandalf. I speak for the noble Team Waldorf when I ask that those propagating such slander please have a bit more respect for the rest of your colleagues. Thank you.

 

TravisChristian - 31 Jul 2008 - 11:29

Smoothie offer limited to one per customer. No purchase necessary. Void where prohibited. Subject to change without notice.

July 29th 2008


Final Feel Good Blog - 10:01 PM

We are keeping with the coding! Jasmine was working on the paper while Paul and I worked on Turret Wars and Wap It, respectively. OpenGL ES has some things that are just like regular GL but a lot of the drawing functions are different. We finally got it running on the iPhone though and Paul is working to port our regular GL code on OpenGL ES. I'm still expanding the Networking code to its final form. I just finished the entire network view transitions so now when somebody joins a game they can see the players in the game and every time a player joins or leaves their list is updated. I also set up my code in such a way that it will be easy to start the game code up after the the player tables.

I also talked to Eliot a bit about grad school and coming to ISU. Since we are constantly being told that we should apply to oodles of places, I will definitely consider applying for ISU. After this experience I'm fairly certain that I would like to develop software for a living, so I'll be looking intently for Software Engineering and Software Development Master's programs. If I come to ISU I can always bridge it with HCI without too much more work. I just have to work on something that overlaps the two, which shouldn't be too hard considering the amount of coding that's done at VRAC. I was unfortunately unable to chat with JO about grad school but Eliot recommended I make an appointment to call him and speak with him, so I'll definitely put that on the to do list.

I should also mention that out luncheon lecturer for today was the celebrated Pam Shill. After speaking to us about the HCI program she came to lunch with us, which was always fun. I was a bit too far away from her to engage her in conversation, but rest assured we had some interesting topics come up on our end of the table. Some highlights:

  1. Sam got her boyfriend a gift that represents their experience together and had it engraved. It's a beer mug. Yeah.
  2. When the LHC activates, it may or may not summon Jesus Christ, Elvis Prestley and/or Napoleon Bonapart. We also speculate that the device itself might disappear or activate SKYNET. I hope you were nice to any robots you may have met.

Finally, remember that raptors are our greatest hope in the Robot War.

 

DavidOluwatimi - 30 Jul 2008 - 15:26

Now that is entertainment

TravisChristian - 30 Jul 2008 - 13:41

You forgot the bowl of petunias, or the reanimated corpse of Carl Sagan.

SamanthaLevine - 30 Jul 2008 - 10:32

Waldo- how are you so awesome?? Love Sam!

July 28th 2008


Final Push - 12:46 AM

The last week has begun and it will be a packed with things to do. Aside from getting all our work done, the great Team Waldorf must also clean our apartments, get financial advice, turn in the final draft for our paper, and deal with Ken. It will be quite the challenge!

We keep trucking with our code, but it seems that every time we think we have something figured out, we manage to break it. There is currently a line of code in Wap It that as far as I know should be breaking the game but in fact is necessary for it to be played. If we had the time I think we would just start over from scratch. All the struggling has really leveled up our coding skills, though. I'm sure all of us appreciate that.

 

JennaLanger - 29 Jul 2008 - 16:56

All the trouble usually leads to getting better at coding, even though it sucks to run into problems.

TravisChristian - 29 Jul 2008 - 09:16

Good luck Waldorf. We've had our share of code-breaking too.

July 25th 2008


Work Weekend - 2:12 PM

I've been busy, busy, busy this weekend coding. It's been fun though. Coding beats writing essays any day as far as entertainment goes. I'm sure there are people who would disagree with me though. On Friday Travis was nice enough to drive me to Jordan Creek Town Center in West Des Moines and I ordered a white 16GB iPhone that should arrive in about 72 hours. I still have to go back to pick it up and activate it but I'm very excited. I confirmed that they didn't sell them in Puerto Rico last week and I doesn't seem that they have any plans to do so any time soon.

On another note, we have a rough single player version of Wap It working! We are putting in the extra hours to make sure that we tie up all the loose ends though. Pinching isn't quite perfect, but it works about 50% of the time. We'll definitely have something to show at the symposium though.

 

July 24th 2008


Crunch Time, Part I - 7:12 PM

This is around the time when we stop getting back to the apartments at a comfortable 6:45pm and start to consistently put in the extra time at VRAC. While staying well past nightfall at the pod isn't the most enjoyable thing in the world, I want my team project to be awesome. Namely more awesome than Team Gandalf's over sized face obstacle they call a table. Magic... pffft!

 

BrianRussell - 24 Jul 2008 - 23:59

I guess we're all clocking in plenty of time today.

July 23rd 2008


Free Day - 8:25 PM

Also known as coding day. I spent most of it trying to figure out why my application wasn't receiving my network messages. I spent at least 3 hours on this task, only to discover that when I last reorganized my code, I failed to change a couple of numbers that needed changing. Guess what. I turned off message receiving. That's all it took. After I corrected the mistake and caused myself some pain (physical, emotional, and intellectual) I continued to work with my code, and I'm happy to say that I successfully set up Bonjour in my game client and server. Now I have to work on generating the content for the different kinds of messages and coding the responses. It shouldn't be too bad.

Paul and Jasmine also worked very diligently on finishing our paper draft. My contribution to it was minor, but I made up for it with the aforementioned coding accomplishments. I'm eager to see Stephen's comments on it to see what we can improve.

I looked at the calendar for tomorrow it it seems like it's going to be a very busy day. It's unfortunate because it will be very disruptive to my coding, but I guess it won't be all bad. I did expect a couple more free days to do nothing but work. Some of us would regard the busy schedule as a good thing, but at this stage of the internship, I would like all the time I can get so that I can make sure Jasmine can be the star of the PWSE poster session. It would also give us more time to improve our final demo at the Symposium.

Final note: I hired Brian to be my chofer in my Quest for iPhone (tm). This Friday, if all goes according to plan, we will check out a bit early and head to Ankeny and Des Moines to the AT&T stores located there. With any luck, I'll be able to bring back a piece of high technology to San Juan and make all my buddies jealous. If not then I always have Matt's impending doom at the hands of mercenary ninjas hired by Sam to comfort me.

 

July 22nd 2008


Financial Hierarchy - 8:16 PM

Before today I doubted the existence of the elusive "JO", also known as Jim Oliver, the director of the Virtual Reality Applications Center. It seemed to me quite feasible that the faculty just used this name when sending email to massmail so that people would take it more seriously. However, unless they got a very impressive actor to play the part, Jim Oliver actually exists and in fact gave us today's luncheon lecture. He spoke to us some more about grad school but gave it a very practical spin that I found quite comforting, considering that applying for ANYTHING is positively a chore. I get stress wrinkles just applying for a transcript at my college. He gave us some insight about what we should be looking for and how we can actually pay our way through it. He even gave us a financial assistance hierarchy, which I happily reproduce in color. Keep in mind that green means healthy vitality while red means danger of death:

Fellowships

Research Assistant

Socks

Teaching Assistant

Ramen Noodles and Dirt

Eaten by Debt Collecting Raptors

Basically getting a graduate degree can't hurt and probably won't even cost us anything in the long run, depending on how appealing we make ourselves to the colleges of interest. He also said that they can be some of the most enjoyable years of our lives. Going on how well everybody in our internship get's along, I'm inclined to agree. So far we have had a blast!

I would very much like to get a Master's Degree, but I would like to go to a college that's radically different from my own. Though my experience in University of Puerto Rico has been good, I can't help but think that I might be missing out. Maybe I could have gone to a top college. Maybe I could have gone anywhere I liked. The truth is I didn't even try when I left High School. I just defaulted. JO told us that we shouldn't default, that we should shoot for the moon. I won't forget that.

What was I talking about?

 

TravisChristian - 23 Jul 2008 - 09:19

You forgot one:

Summer Camper

DavidOluwatimi - 23 Jul 2008 - 09:16

Lol. LMAO!!!

BrianRussell - 22 Jul 2008 - 21:50

I like the color coding scheme to keep things simple.

July 21st 2008


The Coder's Code - 10:58 PM

It's hard to come up with snappy titles for these things. I think I'm really pushing the limits of my creativity here, which is to say I'm running out.

Anyway, I spent all day coding, coding, coding. Then I coded some more. When I wasn't coding, I was thinking about coding. Then I thought about money and then more about coding. It was a very productive session, in spite of the unfortunate interruption of a luncheon lecture. I stayed at Howe till after 9:00pm and I finally was able to publish my game servers through Bonjour and have a client try to connect by using a table view to display the available games to join. It took me a while but I got it. Now I have to actually translate the discovered games into socket information so the client can join the game.

The luncheon lecture was about graduate studies. The lecturer, Thelma Harding, gave us a whole bunch of tips to apply for grad school. I thought they were useful but applying to anything is always a pain in the butt. Forms, statements, recommendations, transcripts, not to mention the process of researching all the schools and taking the GRE. I don't even want to think about that now.

Hopefully I can tune that out and focus on the paper and our coding. I'm confident that Jasmine will have cool stuff to show for her PWSE poster session.

Go Waldorf!

 

ThomasNiedzielski - 22 Jul 2008 - 17:07

Are you saying that you're Waldo? You've been right here all this time! Curses!

NizarKhalife - 22 Jul 2008 - 15:25

They'll never get me alive!

SamanthaLevine - 22 Jul 2008 - 10:51

Hey Nizar!! A gift for you!

July 18th 2008


I've Got Two Tickets to Destruction - 8:52 PM

On Friday we had an entirely free schedule for a change. We got to work on our coding all day. We are making slow but steady progress with Wap It, which I'm very happy with. I actually stayed at VRAC last till 10:30 PM. It was raining pretty hard so I had to wait it out and then pedal, pedal, pedal back to Freddy when it got down to a drizzle.

On an entirely different note, Jenna, Matt, Paul, Brian, Tom, Allison, two guys from another REU, and I went down to Boone on Friday for the fair's Demolition Derby! Rar! It was quite fun. We saw cars crashing and burning. Ah, life in the Midwest.

 

PaulClay - 21 Jul 2008 - 16:31

I think the west coast, and probably Puerto Rico as well, needs some derbies. Derbies are grand!

July 17th 2008


I Like Italians. Honestly! - 11:49 PM

We had an unfortunate incident today. We learned (thanks to Stephen Gilbert) that the word wop, which we were using for the name of our game, Wop It, is actually a racial slur against Italians. I like Italians! They are friendly people, they make good food, they have a beautiful country, and beautiful women. What's not to like?

While looking up words for new names for our game in Urban Dictionary to make sure that they weren't too offensive, I happened upon a very interesting web site (it's not a Rick Roll, I promise). I must insist that I was not the one who published the contents of the site, but I sure as hell agree with, support, approve, and certainly validate them. Now let us consider my two last names:

  • Khalife - a form of the arabic Khalifah, known in English as Caliph. It literally means "successor" or "representative", however it was a title given to political leaders in the old Muslim world so it has taken on the meaning of "regent" or "viceroy". They basically had power equivalent to Kings.
  • Iglesias - Spanish for "churches". I use this name because I love my Mom. She gave birth to me. Take that, America! If you don't use your second last name you don't love your Mom! Credit her for her handiwork, dang it! I know I do. Mother's Day gifts aren't enough.

Putting all this information together, I have acquired a powerful new screen name that could contend with the lexical might of the best of them:

Badass King Church

You can call me "The Viceroy", or "The Regent", or "Viceroy Churches", or "Badass Representative", or "Nizar the Magnificent", or... well, you get the idea.

Anyway, the dazzling Team Waldorf, and their Viceroy stayed at VRAC till late tonight working hard on the newly renamed Wap It. We are making tangible progress and we actually had a 30 minute conversation about the structure of our game, with whiteboard diagrams and everything. Sorry for invading your whiteboard space, Tom. I thought it was very productive. We should be on the fast track to awesome now. Lookout Team Gandoof.

 

TravisChristian - 18 Jul 2008 - 09:08

For some reason this (excellent) post sounds like a Dinosaur Comic.

Also, ITS ON WALDO

July 16th 2008


I Cut Food with My Left Hand and People with My Right - 7:02 PM

And I don't switch when I use the fork. Why? Because it's pointless. It's not that I want to be a rebel, it's just that I can't help but ask myself: Why have these standards without good reason? There may very well be some great reasons for why you need to switch your fork hand or only cut one piece at a time, they just never tell you when they give you those little lessons. However, I do agree that we live in a world of small advantages. Any little thing can give you an edge so it really is important how you present yourself, and that's where etiquette is applicable. If it will help me get my dream job, you better believe I'll cut my food one bite size portion at a time. I will pass things to the right, even though it makes more sense to pass things clockwise. I will make sure to cut my cherry tomatoes carefully so that they won't splatter. I will only have one piece of bread. I will write a handwritten thank you note. The problem is that in doing that I'm telling my future employers that it's alright to measure people by such trivial things. In doing so I'm validating etiquette. Yuck!

I continue to struggle with Objective C and Bonjour. The paper deadline is just around the corner so the industrious Team WALDORF will have to turn our attention towards that end. I hope we come up with something good. Jasmine did get the views set up so that's good news. Paul is more or less done with gestures and is working on getting sound to work. We have code that works on our simulators but nothing works on the devices. I pointed him in the direction of some Apple sample code with working sound so I hope he is able to figure that out. I'm sure everything will come together when we need it to.

That's all for today because my carpel tunnel is acting up.

 

NizarKhalife - 17 Jul 2008 - 21:06

Does nobody read blog titles? Gosh, this one is hilarious!

JennaLanger - 17 Jul 2008 - 16:05

Some day when I run a large corporation, I'll go against the man and make my perspective employees eat with their hands!!! muhahahaha!!!!

SamanthaLevine - 17 Jul 2008 - 14:14

That is a pretty deep comment on etiquette. I'm impressed...and slightly pondering the same thing.

PS-I'm glad you figured out to be more like us and brag about your team in your blog.

BrianRussell - 16 Jul 2008 - 23:55

Perhaps you're not a rebel but in fact European.

July 15th 2008


Stereotype Machines - 12:34 AM

In continuing the coding of my Stereotype Machine (aka Bonjour), I used Jasmine's code a little bit to get some view changing in my program. I was trying to debug part of it for 2 hours when I finally realized I was missing a self (equivalent to this in other object oriented languages) before I accessed one of my data members. Objective-C can be fussy sometimes. Like my sister. Don't tell her I said that. I hope she doesn't read this. Seriously, keep it quiet.

Anyway, today Eve Wurtele, a Biology professor at ISU, gave us a luncheon lecture about the development of Meta!Blast. I thought it was neat to see the game from the big picture perspective and learn what objectives they set for themselves when they first came up with the idea. It was also nice to see that she cared not only about the accuracy biological facts, but also the presentation of the game. She also said she was desperate for writers to come up with humorous dialog for the game. Allegedly, nobody on the team is funny enough. I can picture them in a meeting trying to come up with punch lines and failing miserably with an atmosphere that's a combination of boring and kind of sad.

As a side note, Eve is a Mac user! She expressed interest in attaining an elusive iPhone 3G, a sentiment which I share, but alas, my lack of transportation keeps such dreams from becoming reality. We exchanged contact information and she told me that she would call me if she goes. I'm hoping catch a ride with Eve down to Ankeny to the AT&T store so that we may both revel in the glory of the new phones. Woo hoo!

 

MatthewScheinerman - 16 Jul 2008 - 16:33

I'll tell your sister tonight when I take her out for a nice seafood dinner and never call her again. Hiyo!

July 14th 2008


Lack of Rhythm - 7:20 PM

Every day has a certain rhythm to it. Usually the rhythm is specific as perceived by each person, thus it would follow that a person has a certain amount of control over the day's rhythm, as they perceive it. Occasionally there are days in which I somehow lose control completely over my day's rhythm and allow it to degenerate into chaos. The result is that I am being dragged along as the day sees fit, a victim of nature's rhythm. This is a recurring phenomenon I like to call Periodic Denaturing of Daily Rhythm, or for short, Monday.

Today we obsessed over our poster. I thought and re-thought about the written contents: restructuring and rewording sentences, eliminating the unnecessary. You know, culling the fat. I also worked on getting our Mouth It program to actually work on a device. I promptly failed miserably. What I didn't do was actually work on networking between iPhones. I already have Bonjour set up, in theory, but I need to get some code working to see if it's actually getting set up or if I'm blowing random stuff into the network. With Bonjour you basically broadcast a name and a type of service and then anybody can browse the available services and determine if they want to use them. For example, you may have a bunch of network printers set up in your network so their service type would be "printer" and they each would broadcast their service with different names. That way you can tell Bonjour: "Hey, Bonjour, I'm looking for printers!", and Bonjour would reply (in a heavy french accent): "Oui, monsieur! We 'ave many printerrr-uh! Zere is le Hewlet Packarrrd-uh and le Lexmarrk-uh! Which would vous like?". It doesn't matter if you reconfigure the networking on those printers, as long as they stay under the same domain you should always find them. Easy, right? Anyway, so I'm trying to set that up so we can actually get our games running.

 

MatthewScheinerman - 15 Jul 2008 - 13:34

...so you're making a stereotype machine?

July 11th 2008


P.P.P.S. Weekend - X:XX PM

Coming soon...

 

SamanthaLevine - 14 Jul 2008 - 13:21

BEST POST IN THE WORLD!!!!! AND I'M COMMENTING A DAY LATER AS PER YOUR REQUEST!!

July 10th 2008


P.P.S. Work - 7:39 PM

Today Journal Club was quite interesting. Travis and Cole chose an article about swarming robots that used digital pheromones. Basically when a robot located an objective it would send a message to any robot that can see it telling it which direction it needs to go in. Then those robots would do the same and keep passing the message back till their controller can see the message, which would be interpreted using an augmented reality head set as an arrow. In that way each robot would have an augmented reality arrow that tells the controller direction in which he or she needs to go. I hope they are able to develop this technology because the whole swarming robots shows a great deal of potential. We've all seen those science fiction movies with nanobots and stuff. It's so cool!

Stephen Gilbert also went to each team's pod and looked at our poster drafts and gave us pointers. He told us that our Abstract and Future Works sections were very "hand wavy", which means that they seems tricky and evasive about the actual research aspect of our project. He recommended that we be a bit more particular with those statements, so instead of saying "The iPhone shows a lot of potential.", we would add to that: "because it has many features such as accelerometer and gesture recognition that allow for versatile applications." He also mentioned that we might want to dedicate a little more space to our games. I hope to be able to address these problems and get back to him.

We are still working on our respective parts for Glop It! Even though we are taking a while, we are working on things that we will need for both games and, more importantly, any other application that we might want to make for iPhone. As a side note, we were debugging some of Jasmine's code for about 4 hours today. Brandon finally fixed it but he was staring at the code for about an hour and a half before finally he randomly tried something and it worked. Memory bugs in Cocoa are beeyotch.

Carry on.

 

SamanthaLevine - 11 Jul 2008 - 15:58

Glop it looks so cool. And cocoa sounds hard. This blog shares the same frustrations as you.

July 9th 2008


P.S. More Work - 7:46 PM

Today we did a lot of work on our poster. I wrote some content, looked around at other posters, and found about the different logos for ISU and NSF. I pondered such things as how Eliot Winer prefers to be credited (Dr. Eliot Winer, Eliot Winer Ph.D., or just Eliot Winer), how to phrase things without using the same words redundantly, and how to chop, chop, chop out text down so as to not make it super small. Paul continued his work on the layout of the poster which looks amazing. He is also doing the images, which are equally amazing. I'm very anxious for feedback though to see if we can improve our design any further. We showed what we had so far to both Brandon and Ken and got their feedback so we are on our way.

Unfortunately, all this stuff isn't leaving too much time for coding. In spite of that, we continued our work on Glop It! I was able to fix my application crashes. It was a stupid NSString (the Objective C string class) that I inappropriately released to be deleted when I actually needed it. Jasmine is still on it and yesterday she got things to bounce very prettily. It may take us a while but we will have great looking applications. Ces't la vie.

 

DavidOluwatimi - 10 Jul 2008 - 08:45

I totally understand you because Jenna asked me to chop down my words twice, and im like how in the world am i going to do that without chop crucial info out, and at the same time i have to fit two pictures in my column!!!

EvaTao - 10 Jul 2008 - 00:29

I would put Eliot Winer Ph.D. as my experience from attending some conferences. You can take a look the posters on the hall way and from REU07 under each team's link on the first page. Make sure to double check with Stephen how the mentor faculty and graduate students should put on the poster. Let know if any question.

BrianRussell - 09 Jul 2008 - 21:26

Poster day really took a lot of time away from our coding as well.

July 8th 2008


This Just In... Lots of Work - 9:51 PM

This week is going to be another busy one. We need to turn in our first poster drafts on Thursday, figure our our t-shirt design (in Illustrator, no less), and continue our projects. For the iPhone Team that means finishing Glop It before this week ends. I'm confident we will be able to pull it off.

So today we met with Ken and Brandon and talked a little about our poster's contents. We are basically going to present the technology we are working with, our idea of working with games that are highly usable in multiplayer, and then our specific games. All three of us are making breakthroughs in our respective parts of Glop It so I'm happy. At the moment my networking classes make my applications crash after sending messages. I need to get to the bottom of that and set up our server/client system for connecting players together for games. Back to work!

 

July 7th 2008


Zee Industrree - 8:34 PM

Today we had our first industry tour at John Deere, Des Moines Works. We got pulled around the factory in a little tram cart and we got to see the assembly line. Unfortunately there weren't many people working this morning so it was kind of desolate. There may or may not have been more robots than people. I was tempted to ask if the worker's would get injury leave for laser burns. Now I know it may seem obvious that they do but consider the layout of the lasers first. The laser is protected by walls on all sides but one, which is where the machine inserts sheets of metal to cut. To get lasered, a John Deere employee would have to either suicidal or an idiot.

By the way, I officially do not endorse Matt's design for the t-shirt. If I wanted plain Arial text on my yellow t-shirt I would print it out on a piece of paper and staple it to my chest.

 

MatthewScheinerman - 09 Jul 2008 - 15:05

You know, I can arrange for some text to be stapled to your chest. Anesthetic costs extra, though.

TravisChristian - 07 Jul 2008 - 22:38

No, I must have missed that one. Good thing, otherwise I may have had to get all xkcd 81 on them.

July 3rd 2008


Three Day Weekend - 11:38 PM

Personally, I think Monday should be part of the weekend so we can have 3 day weekends every week. I mean, who ever thought that just 2 days would be enough rest? The problem with that is then people will get accustomed and want even more time off in the weekend. Resentment towards Tuesday will grow until people want 4 day weekends. Then that very phenomena will repeat and eventually snowball into the extinction of humanity. It's complicated so you just have to trust me on that one.

Anyway, today we had our team meeting with Brandon and we talked about some more of Glop It's details, such as specifics about the user interface and the networking scheme that we want to employ. I concerned about getting everything done on time. If we still want to do the turret game AND make a poster AND write a paper, it will definitely be tight, considering the amount of research that needs to go into those things. I foresee a lot of weekends at VRAC. In the words of Wario: "Fish sticks!".

 

July 2nd 2008


Networking Works - 12:33 AM (technically the 3rd but whatever)

Today I was able to get networking between iPhones to work! I have a little test application that receives and sends text messages to any device that listens. It's a good first step! Now I have to try and send more complex data structures through the network so that I can enable more complex actions/reactions. I'm a bit worried about the pace at which we are making our games though. We may have to pick up the pace a little if we want to make our turret game any good.

The magnificent iPhone Team also went to Ken's house for some grilling. We played Wario Ware on his Wii which was very useful for ideas about how to present our games and little details that really make a difference in terms of usability. I thought Wario Ware had very inventive mini games that used the Wiimote in very interesting ways. I hope to take some of that to heart when we are designing our games.

 

July 1st 2008


Robot Babies - 8:05 PM

Today one of the HCI faculty members, Alexander Stoytchev, gave us a luncheon lecture about robots and how they learn. I found it fascinating that in spite of the conventions of the field of robotics, Alex insisted upon having the robot learn just like a human child would. It makes sense if you think about it, to have a robot adapt to an ever changing environment is much more useful than having to reprogram it for every single change. It seems that it may not be too far off.

 

June 30th 2008


Getting Payed - 10:59 PM

Today we got payed!

I began looking at message passing through sockets in the iPhone OS. Brandon explained some sample code to me and I think I got a handle on it. Now I have to get it on my iPod and try it out in a practical environment. Also, I finished my particle system! Ken helped me with some problems I was having with billboarding and now it looks great! Now all I have to do is draw letters with the particles. That might be pretty tough though.

Also, Stephen talked to us about effective posters. He told us the general requirements, what to avoid, and showed us different ways to present our projects. It should be good advice for when we actually get to the poster making, but then again, we found out that the due date for the first poster "draft" is right around the corner. I put "draft" in quotations because we basically have to have it all done by then. Honestly, I'm worried about that particular deadline. When we turn that in we will still be 3 weeks away from the end of the program and presumably quite far away from our results. I hope it turns out alright. I'm sure that we will be able to count on the people at VRAC to help us out. I'm talking about you, Catherine.

Over and out!

 

NizarKhalife - 01 Jul 2008 - 20:04

I'm talking about you, Ken.

DavidOluwatimi - 01 Jul 2008 - 16:44

You finished your particle systems? What is your project exactly? But congrats to finishing it cuz I am definitely not done.

CatherinePeloquin - 01 Jul 2008 - 09:06

Ha. You know where to find me when it comes down to poster time. I'd be happy to help.

KenKopecky - 01 Jul 2008 - 01:05

why are you talking about catherine and not me, asked ken

BrianRussell - 30 Jun 2008 - 23:08

The message passing sounds like cool networking stuff.

June 27th 2008


It Begins - 11:52 PM

Now we are on track for our main research project. The course work has been drastically reduced and the iPhone Team is ready to work on our first endeavor. We each have our tasks assigned. I am to work with the networking aspect of Bop It knock, while Paul figures out how to recognize all the different gestures the game is going to test, the most challenging being the twisting motion. I feel that we are going to make a lot of progress in the coming week.

Enough about work, though! Last night Paul and I went out to Old Chicago with Ken, his girlfriend Rebecca, Brandon, and one of our luncheon lecturers, Tyler Streeter. We had a good time over pizza and, ehm, beverages. Then we went over to Ken's and sat in awe of his cute little ferrets and particle systems. Good times. This week's movie was Blade Runner, which I had seen before but only really appreciated this second time that I saw it. It has a lot of good things going for it: interesting music, large futuristic cityscapes, ethical and social issues with technology, and an outstanding performance by Rutger Hauer as Roy. If you haven't seen it and are into Science Fiction you should really check it out.

 

EvaTao - 06 Jul 2008 - 23:21

Yes, and it was filmed 26 years ago...can you imagine that...

June 26th 2008


Glop It! Doo Doo Doo! - 6:50 PM

Today the distinguished iPhone Team met with Brandon for our weekly team meeting. We discussed the particulars of the first mini game for our big project: Glop It. As the name suggests, we are going to do a version of the Bop It! game for the iPhone. It's a good first step because it's a game with fairly simple rules but will still require us to incorporate a lot of iPhone fundamentals such as networking, managing audio, animation, graphics, and different kinds of input. We shall incorporate several of the iPhone's hardware features as well, like multi touch and the accelerometer.

 

AllisonWhite - 27 Jun 2008 - 13:58

Hmm, sounds like there should be mud involved

TravisChristian - 27 Jun 2008 - 13:40

Am I stupid for not knowing what Bop It is?

CodyGlover - 27 Jun 2008 - 13:33

Glop it? Sounds interesting, though I could possible see a reoccurance of the wii-mote accidents.

June 25th 2008


I Hit Things With My Paddle On the Wood - 10:43 PM

... and by that I mean I played ping pong with Matt at the recreational center. All we needed to do was present our ISU ID cards and we got a set of paddles and a ball. The funny thing was that when we checked the stuff back in, the girl at the desk, who incidentally was the very same person who gave us the equipment in the first place, couldn't help but ask us the following question:

Do you have your ID cards?

Oh, heavens no! The rabbits ate them right after we checked these paddles out, see? Somebody really needs to show those rabbits who's boss around these parts. Maybe that wasn't funny at all. Maybe you had to be there. Maybe I am overreacting. It was funny to me, though.

Anyway, today I continued working on my particle system and later I studied for Janea's HCI quiz. Also, Jenna and I went over our paper prototype to make sure we had anything. I thought it was pretty complete since our teams have had Web Development experience. Tom was quite funny when he was doing our usability test. You should be able to watch the video on Friday.

Other than that the day was pretty uneventful, except for watching Band of Brothers, a World War II series, at 7234. One of the episodes we saw today involved a guy running through a town occupied by Germans in the middle of a battle to communicate with troops on the other side. And then he ran back. Now that's rugged.

 

JasmineJones - 26 Jun 2008 - 13:45

have you ever seen someone skin rabbit and then slice it open so all its guts fall out? its pretty nasty, i don't think you'd want your id back.

PaulClay - 26 Jun 2008 - 13:24

Oh, those rabbits.... we actually did lose our cards to the insatiable appetites of those greedy mongrels. When we were leaving, the doorkeepers asked if we had them, and we said "No, but the bitseys do." And then we all when hunting until we found the rabbits and cut open their stomachs to retrieve our golden ID cards.

TravisChristian - 26 Jun 2008 - 10:00

Well you can't have just anyone returning ping pong equipment now can you?

June 24th 2008


I Hit Things With My Club On the Moon - 11:55 PM

... and by that I mean we played miniature golf at Lunar Golf in North Grand Mall. It's basically mini golf with black lights. I wore a white shirt so I was glowing. I also learned that I suck at putting.

Anyway, today we were able to meet with Ken and Brandon at Stomping Grounds to discuss some ideas. We settled on doing a version of Bop It for the iPhone and iPod Touch, which should be interesting. We are also going to do some kind of turret game, the details of which I'm not sure about yet. We also continued to work on the elusive particle systems. I still have to figure some things out as far as how I want my particles to behave but I should be able to do it.

It was an interesting day since we really had free reign all day for the first time. The only activity we had planned was a luncheon lecture about the effect of video games on perception. It was interesting but it's clear that many more studies need to be made before there are any conclusive results. I guess I should start to get used to these kinds of days in which we have to really put ourselves to work and be as autonomous as possible. I'm sure we will all be able to adjust to this change of pace. Still, I feel that this is where the real test begins.

 

NizarKhalife - 25 Jun 2008 - 09:57

Blog

JohnMorales - 25 Jun 2008 - 07:51

Blig (if no one notice we are playing Blog pong).

June 23rd 2008


Back to the Drawing Board - 11:05 PM

We scrapped the language education idea. The iPhone Team decided to focus on multi player mini games that are immersing and engaging. We plan to take advantage of as many sensory modalities as we can, namely vision, hearing, and, to a certain extent, touch. This would mean that we must revise our original idea to accommodate our new direction. We will have to put our brains to work and converse constantly. Hopefully we can count on the insights of the bright people at VRAC. We already enlisted Mike Oren for a meeting and hopefully we will be able to have enough material for a meeting with Brandon and Ken.

At HCI Class, Janea had us design different parts of the Pizza Pit Website through paper prototyping. It's just like designing a real website but its using paper and the impressive mechanism of human arms. We will do usability tests on our paper site this Wednesday.

Overall it was a pretty relaxing day compared to the persistant rush that prevailed last week. However we can't ourselves slack as there is much work to do for our main research projects. To keep ourselves sharp we are having meetings and are doing OpenGL exercises under the watchful eye of Ken. We are preparing for what I hope will be a very successful endeavor.

Finally, each of the three members of the celebrated iPhone Team received new iPod Touches. I love new toys!

 

NizarKhalife - 24 Jun 2008 - 22:30

That's the idea. Let's see if it turns out.

BrianRussell - 24 Jun 2008 - 15:20

Will you be able to play the games across multiple iPhones?

JennaLanger - 24 Jun 2008 - 09:18

Focusing on multi player mini-games will help you hone your programming skills hardcore, and can definitely lead to bigger and better things later. Good luck!

June 20th 2008


The Sales Pitch - 7:10 PM

This week is finally over. Between working hard on my watch model, the team's OpenGL project, and our Big Research Project ® presentation, we have been extremely busy this week. Now we earned some well deserved rest and relaxation time. I love weekends.

Anyway, our presentations were supposed to be like sales pitches. We were to persuade our mentors that it would be worthwhile spending time and money on our projects (and us) and that we won't flush all of that said time and money into some sort of galactic toilet. I guess my galactic toilet will have to wait for some other opportunity to be shown off. It's a shame really because it's so impressive.

I thought our presentation went quite well, though I admit there was plenty of room for improvement. I will keep that in mind for our next presentation. I felt everybody had their stuff together because all of my peers gave excellent sales pitches and seemed to know what they were talking about, which is always beneficial when you are talking for about 10 minutes. Stephen said that he was impressed with all of us, which made me happy.

Brandon was back today as well, which made me glad. I'm dieing to ask him about the iPhone Developer's Conference that he attended last week! Exciting! He also told us that we made a good presentation. Positive reinforcement is always nice! I'm proud of the accomplished iPhone team! On that note, I'm going to give a shout out to my team mates, Clay and JJ! Good job team! Thundercats... hoooooooooooooooo! And he have new iPod Touches! The week ends with a bang!

 

June 19th 2008


The Game (of baseball) - 6:26 PM

I awoke from my nap in Frederiksen Court at around 5:15 PM. I hadn't showered since Wednesday morning. The state of my hair was described so poignantly by Paul, that I just have to quote him: "greasy combover." Yes, that was what it looked like. My hair gets greasier than a fresh batch of KFC chicken. It was time for a baseball game.

Many hours before that, while I was still in my sleepless haze, the crusading iPhone Team presented our OpenGL project: Tornado. It turned out to be amazing! Following Ken's advice, we used the physics engine, OPAL. Ken helped me debug a class I created to use it. While Jasmine was making our tornado look good and Paul was designing a whole bunch of textures for our scene, I was playing around with blocks. I had a green one, a blue one, and then a giant red floor. If it weren't for that floor the other blocks would have just fallen indefinitely. That's gravity for ya'. It was all worth it in the end since our tornado blew away any block that came into contact with it. I thought it was a success overall. We even made sound effects after we got everything else to work. Paul even managed to put in flashes of lightning and rain into our little tornado storm. I was very impressed with us.

So back to the greasy hair, we got into two vans with the Program for Women in Science and Engineering (PWSE, pronounced pee-wahyz) girls and Catherine drove us to Des Moines to see an Iowa Cubs baseball game. Apparently they are number one in their league division! It was real fun! We yelled, we drank (soda, seriously), we ate peanuts, and we watched as the Cubs beat the New Orleans Zephyrs. It was quite the time. The capitol building in Des Moines is very impressive and can be seen from the baseball stadium. It has a gold roof! I expected Des Moines to be a bit bigger though. Tomorrow we have our group presentations for our Big Research Projects ®. I hope we do well!

 

EvaTao - 24 Jun 2008 - 05:19

So what is the name of your tornado team again?

June 18th 2008


Crunch Time - 4:34 PM

It's Thursday now. On Wednesday, June 18th, the ardent iPhone Team stayed up all night to work on our OpenGL project, the Tornado. Ken, one of our graduate mentors, stayed up with us and helped us out. At first he was at the lab physically, but then he went home and helped us through Gmail chat and iChat. The latter enabled us to literally have Ken take control of our computers using Screen Sharing. I can invite Ken to share my screen and he can control my computer remotely. I can show him what I'm seeing at any given moment and we can communicate through audio chat or we can just write things to each other using the text editor I had open. It was very convenient, but also quite amazing. Though remote desktop has been around for a while, I had no idea that iChat enabled it so easily. All we needed were working AIM accounts. It's quite powerful.

Anyway, during decent hours Ken took some time to have a nice chat with us about developing graphics applications. He listened to our ideas and gave us some advice, as well as good practices to apply in the conceptual stage, such as using storyboards. He also recommended that we use white boards a lot as a tool to see our ideas on something. It would help us give our ideas a physical manifestation to visualize with better. Interestingly enough, there were a couple of whiteboards still filled with ideas and concepts from two of the projects that he had worked on previously. Apparently they haven't been erased in close to 2 years.

At about 5 o'clock in the AM on Thursday, Ken brought us macaroni and cheese with cookies for dessert. I shall go into more detail about our project in Thursday's blog. Suffice it to say that we were exhausted. However, everyone at VRAC was very sympathetic towards our situation and we were allowed to go get some rest at around 11 AM, something which was greatly appreciated by the weary iPhone Team. It was extremely generous of them. Special thanks to Pam for driving Jasmine and I to Frederiksen Court.

 

June 17th 2008


Oodles and oodles of noodles - 10:06 PM

Today Stephen came and talked to us about some fascinating software. He presented a intelligent tutor for picture software. I thought it was fascinating, especially since he plans to generalize the tutor to teach various kinds of applications.

We also went to dinner at The Spice, a thai restaurant. The group consisted of all 15 of the interns, Eva, Pam, Stephen, Ken, and Marisol. Our table took up the length of the room basically. It was nice because we were able to have more casual chats with the staff. I had Pad Thai noodles with beef. It was delicious.

We also had a meeting with Brandon through iChat about our iPhone project. We were able to address some of our concerns about the presentation we have to make on Friday such as the purpose of our research and the problem we are trying to solve. We also got some feedback from Brandon about our mini game idea and it was quite insightful. Tomorrow we will meet with Eliot to get some input from him as well.

 

TravisChristian - 19 Jun 2008 - 09:23

dang it nizar

SamanthaLevine - 19 Jun 2008 - 09:15

I always knew you were too baller for sleep! Good luck today!!!

CodyGlover - 18 Jun 2008 - 13:45

The food at the spice was good. But very expensive for what it was.

June 16th 2008


Mondays are sometimes spookier - 10:06 PM

Today we had a interesting HCI Course. We divided our teams to represent developers and clients in a mock kick off meeting for a web application. It was sort of awkward at first but then we got into it. It should be interesting to keep developing our usability skills. Sometimes improvements to an interface aren't as obvious as "That looks ugly". The concepts that we are learning about now can help formalize the interface aspect of the development process and can lead to great improvements in the final product.

Oh, and I hate Mondays. They make me do annoying things like "wake up" and "get dressed". =(

 

TravisChristian - 17 Jun 2008 - 09:24

getting dressed is overrated. the great programmers do so in their pajamas

June 13th 2008


Fridays are sometimes spooky - 7:41 PM

It's Friday the 13th. Beware the darkness.

I finally got knee deep into OpenGL and it's challenging. There's alot of around with coordinates that sometimes don't behave as you would expect them to. Vijay's code templates certainly do help the learning curve though. It really is exciting that we are using the same tools as many video games do. The only thing I'm concerned about is time. I have no idea how long our tornado will take us to create and that, combined with our research presentation and finishing my watch model, is sure to make this next week quite interesting.

So much for the weekend.

 

DavidOluwatimi - 16 Jun 2008 - 16:48

If you get the tornado working, I will commend on a job well done.

June 12th 2008


The Big Idea - 8:51 PM

Another week, another project. Today the marvelous iPhone Team discussed what we would do for our Graphics Programming project. To lighten the tone of recent thunderstorms, we decided to attempt to create and animate a tornado! Huzzah! I hope it turns out spiffy.

I'm still working on my 3D watch model on Maya. It's still taking me forever, but there is notable progress. It looks great so far. Anyway, time for more work!

 

KenKopecky - 13 Jun 2008 - 21:06

Tornado, huh? I can think of a pretty good way of doing that.....but I'd like to hear your ideas first.

TravisChristian - 13 Jun 2008 - 13:36

I hope you don't lose The Game when you read this, because I just did.

June 11th 2008


My-a GL is open! - 11:51 PM

Today we continued with our Maya modeling. I started to model my watch and so far it looks good but getting all the details right is a very time consuming process. It certainly doesn't help that I pay too much attention to details. I want everything to be perfect, and while that does result in a better final product, one certainly pays the price in time.

We had our first OpenGL lecture this morning. It looks like it's going to be exciting but I have to get used to drawing things with coordinates and functions instead of a pencil or a mouse pointer. On a lighter note, the incredible iPhone Team figured out how to compile our OpenGL code on our Macs using Xcode. Go us.

 

NizarKhalife - 12 Jun 2008 - 21:18

The watch isn't done yet but I can post the fire hydrant soon.

EvaTao - 12 Jun 2008 - 02:42

I would like to see the fire hydrant and your watch. Can you post on your blog here?

June 10th 2008


Modeling isn't just about eating disorders - 11:54 PM

Though I didn't mention it, mainly due to tunnel vision and a little something called "hind sight", yesterday we began our computer modeling course. Our three skilled instructors are tutoring us in the use of Maya, a computer graphics program. Basically we are learning to create three-dimensional representations of objects with the software. Though yesterday I just messed around and began to create a totally sweet airplane, today I actually completed a tutorial like everyone else. I created a fire hydrant, but not just any fire hydrant. I created the most exact and awesome looking fire hydrant in Iowa. Easily.

Also, a Ph. D student named Tyler Streeter came and spoke to use before lunch about artificial evolution. Basically a computer randomly generates a lot of virtual DNA sets and then evaluates which of them would be most effective completing a certain task, for example jumping. Then it selects the 50% that were most effective and creates a new generation of individuals using those. It continues this process resulting in selection of optimum configuration for that trait. It was fascinating how even through a rudimentary understanding of the mechanics of evolution we can create such complex functionality. A lare company even used this technique to design an optimal antenna that worked better than an antenna that engineers designed themselves. I wonder if this technology will continue to be explored.

Finally, the uncanny iPhone Team met to brainstorm about project ideas. We had a couple of ideas that show some potential but we would like to discuss them with Brandon and Ken. Team Gandalf (also known as the Magic Table Team) will be delighted to know that many of these ideas were for educational applications.

 

TravisChristian - 11 Jun 2008 - 20:29

I hope you guys decide to do something educational. It's such a great use for the iPhone.

VijayKalivarapu - 11 Jun 2008 - 15:58

Nizar, Genetic Algorithms originated some time in 1970s and computers are too far fetched at that time. It is quite interesting that people cared to look at evolution to come with an algorithm that can theoretically produce better results over generations just as in humans.

Genetic Algorithms although have huge ramifications in various fields, they have been extensively used in Engineering Design. Over the years, the original genetic algorithm has evolved to solve a whole bunch of problems. Let me know if you are interested and I can pass on (or post) papers that survey research done on Genetic Algorithms.

EvaTao - 11 Jun 2008 - 06:17

Could you post your HCI team video on your team blog?

EvaTao - 11 Jun 2008 - 06:16

Show us the most exact and awesome looking fire hydrant in Iowa that you created.

June 9th 2008


The Big Day - 9:00 PM

Today we presented our Programming Projects. The unrivaled iPhone Team presented our Mouth It app on our iPhone simulator and it ran very smoothly. We weren't able to implement some little features like error messages and the like due to time constraints but it is a beautiful application overall and it helped us prepare for our larger research project. We definitely have a good handle on Objective C and the Cocoa framework that will surely ease our coding for the iPhone.

Our peers also produced impressive C++ programs. I was especially impressed by the Robot Team's Battleship program. It had sounds in addition to a complex game framework behind it. They invested in their user interface more than any of us. The Yahtzee applications also had some complicated rule mechanics behind it but it played really well. The Multitouch Team created a text adventure that is very random and hilarios. If you know how to compile C++ code i recommend you check them out.

 

June 6th 2008


The Name of the Game is... - 7:00 PM

As some of you might already know, I skipped the blogging for a couple of days. Fortunately, I am quite competent at the Game of Catch-Up. The memory, however, is not quite as acute.

On Friday, June 6th, all 5 intern teams were working hard on the last parts of our respective and, more importantly, we presented our 5 Teaching Technology videos. They all turned out pretty good. I find it quite interesting that we all ended up making our short films about technologies that were either mostly or entirely web-based. Web applications are getting so powerful and responsive. It goes to show how important they already are to techy culture.

The videos can be seen here.

 

June 5th 2008


The Computer Pushes Back - 8:15 PM

We the incomparable iPhone Team continued our quest for iPhone immortality today. Objective C is tough. We really need to sharpen our Cocoa skills a lot more before we start attacking our main research project.

On another note, we had another interesting luncheon lecture today. The speaker was Chris Harding. The topic was haptics. While virtual reality usually concerns itself with stimulating sight and sound to imitate our "real" world, haptics virtual reality actually stimulates touch. Imagine that you are manipulating an object with a mechanical device. You see it in your screen and you move it, but when you move it towards a wall, you feel the stiff wall pushing back. When you drag it on the virtual floor you feel friction. It really is an amazing concept.

It really is impressive how technology develops.

Thats it.

 

DavidOluwatimi - 09 Jun 2008 - 09:52

I was equally impress with the haptics

EvaTao - 07 Jun 2008 - 00:50

Blog today? Could you post your HCI video on the team blog?

EvaTao - 06 Jun 2008 - 02:19

Hey Nizar, could you vote the activities you will attend when you get a chance?

June 4th 2008


More iPhone, Less Time - 8:15 PM

I finally got those pictures to work. Apparently I don't know how to make non-corrupt PNGs with Photoshop. That's Caurtos at his worst. Caurtos is the programming devil. I'll have to talk about him later.

At any rate, the renowned iPhone Team was hard at work today. We did some recording for our programming project and our HCI video, we made some headway with Cocoa and iPhone development, and we discussed team dynamics in HCI. Expect more of the same tomorrow.

C'est fini...

 

June 3rd 2008


iPhone Application 101 - 9:15 PM

Today while Eric was giving his lecture on control structures, we in the celebrated iPhone Team were hard at work on our first iPhone application. Using an Apple tutorial provided to us by Brandon, one of our graduate students, we completed what was by far the longest Hello World program I have ever heard of. It took me about 3 hours to finish mine. Afterwards we attempted to answer our questions about the more cryptic aspects of that program and I attempted unsuccessfully to have the application display a picture of mine after pushing a button. It seems to me like Mouth It will be an uphill battle. However, I know that the iPhone Team is up to the task.

End blog...

 

TravisChristian - 04 Jun 2008 - 22:30

If you ever want to see your offshore bank account again, get our code to compile.

EvaTao - 04 Jun 2008 - 03:29

Hey Nizar, could you vote the activities you will attend when you get a chance?

SamanthaLevine - 03 Jun 2008 - 22:41

You and I rocked the Wii night!! wink Good luck with the rest of your project.

MatthewScheinerman - 03 Jun 2008 - 22:06

Good luck with MouthIt ! It sounds like an awesome project.

June 2nd 2008


Bicycles and introducing Mouth It - 9:15 PM

Miss Langer and I have acquired bicycles. We are very content. We save time by flying from our dorm to the illustrious Howe Hall and back. Weeeeeeeeee.

On a more project-related note, the exemplary iPhone Team has been tasked with a small scope programming project for Mr. Eric Foo's programming class. After some deliberation it was Mr. Clay's idea that stood out above the rest: we are to create Mouth it! Mouth it shall be application on the iPhone that spells out your inputed text, numbers, even gibberish. It shall be the first of many successes for the iPhone team.

Also we took out first Human Computer Interaction course with Miss Janea Triplett and we were assigned to do a 2-3 minute video explaining some sort of technology. The iPhone team, ever the innovators, has chosen to do it on Gmail. I'm sure everyone will be pleased with the results. On that note, we would very much appreciate it if anybody who reads this and uses Gmail would post what they like about it.

Khalife... out.

 

CodyGlover - 03 Jun 2008 - 13:43

I like the idea for Mouth it. Actually its similar to an idea that the Robot team was going to with the robot.

EvaTao - 03 Jun 2008 - 00:51

Hey Nizar, could you vote the activities you will attend when you get a chance?

EvaTao - 03 Jun 2008 - 00:06

Sweet...So how much did you get the bike?

TravisChristian - 02 Jun 2008 - 22:41

What's not to like about GMail? Huge storage space, integrated Google search, automatic contacts list, great spam filtering, starred items, labels, custom filters, embedded chat, message threading, external account integration, phishing reporting, GCal and Docs integration, free domain addresses, sweet logo, perpetual beta, April Fools jokes, and of course it's a GOOGLE product.

May 30th 2008


Got it - 10:27 AM

I have a NetId . =)

All subsequent Nizars that come to Iowa State should bow before me for I am the first to have the coveted nizar@iastate.edu. This day will go down in history.

We had a nice chat with our graduate students yesterday. I installed the iPhone SDK to work with on my laptop. I can't wait to use it.

Actually all of the graduate students presented each group's prospective project and they all look fascinating.

 

TravisChristian - 02 Jun 2008 - 10:01

touche. who am I to squander scientific advancement?

BrianRussell - 30 May 2008 - 23:10

Congratulations getting your NetId . I'm sure any future Nizars will wish they had such a great NetId .

May 29th 2008


Boo Hoo - 1:33 PM

I don't have a NetId . =(

But I did buy a pull over so that I may brave the cold in Pod World. Pod World is just a fancy name for our work area. Each team has their own Pod which consists of 4 small trapezium shaped desks arranged in a larger trapezium shape.

The iPhone team needs to think of a name for our Pod. So far we have "My Truck" and "Emotions". I can see it now: "Lets go back to Emotions" sounds

 

NizarKhalife - 30 May 2008 - 13:32

No, it was actually the hardware

EvaTao - 30 May 2008 - 03:38

Nizar, I just posted this on Brian's blog as well that I could not find the email that I contacted for bike. However, you can try the following URL and contact the persons who is selling $10 bike. http://ames.craigslist.org/bik/

EvaTao - 29 May 2008 - 22:46

Hey Matt, I cannot connect the iphone and Rick Roll...

EvaTao - 29 May 2008 - 22:41

Hey Yo Nizar, the comment box is for comment!!! You as the blog author should click on the edit and type your content instead. Copish???

MatthewScheinerman - 29 May 2008 - 16:30

Nizar: check out this fascinating Youtube video about a new, innovative use of Iphone technology.

http://www.youtube.com/watch?v=eBGIQ7ZuuiU

TravisChristian - 29 May 2008 - 16:30

What did you do, break the software?

Topic revision: r122 - 2008-07-31 - 16:29:43 - TravisChristian
 
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