• Research Experience for Undergraduates

HCI Graduate Program
1620 Howe Hall
Ames, IA 50011
515-294-2089

Follow @isuhci
• Virtual Reality Applications Center

• Iowa State professor weighs benefit vs. risk of facial recognition technology
— ISU News Service: 05/08/2013
• MIRAGE lab mixes real and virtual to create new research opportunities
— ISU News Service: 02/14/2013
Human Computer Interaction Graduate Program:
Faculty Members
To pursue a masters (MS) or doctorate (PhD) in Human Computer Interaction, a student's major professor must be one of ISU's 76 Human Computer Interaction (HCI) Graduate Program faculty members. | |
HCI Faculty members serve limited terms on the HCI Supervisory Committee, which meets to determine the development and handle administrative decisions related to the program. | |
Interests and/or Research Focus: Reporting, editing, theory, communication technologies, communication and international development. | ||
Interests and/or Research Focus:Biomedical and animal imaging, ultrasonic imaging and therapy, nondestructive testing, signal/image processing, pattern recognition, visualization, and computer-based system and software development for biomedical and agricultural imaging applications. | ||
Interests and/or Research Focus:Social, personality, and cognitive psychology, especially the positive and negative effects of various types of media on the user, such as video games. | ||
Interests and/or Research Focus:Visual communication; human-computer interface design; product/ industrial design; multimedia and Web-based design | ||
Interests and/or Research Focus:Plant cell structure and function. Vacuolar autophagy in Arabidopsis. Protein trafficking through the endomembrane system. Plant stress responses. | ||
Interests and/or Research Focus:Design of Complex Engineered Systems, Multidisciplinary Design Synthesis, Visualization and Visual Design Steering for Large-scale Optimal Design, Visualization of Multidimensional/Multivariate Data, Emergency Evacuation Simulation, System of Systems Design, Structural Analysis and Optimization | ||
Interests and/or Research Focus:Neural mechanisms of motor control and motor learning with a particular interest in cerebellar and Parkinson?s patients. | ||
Interests and/or Research Focus:Audio Ecology, Active Listening, Sound Art, Graphic Design, Interaction Design, and Motion Design | ||
Interests and/or Research Focus:Closure in late twentieth-century music; developing atonal music composition tools that can be used to create music on-the-fly; interdisciplinary collaboration to develop tools that allow the user to hear scientific data as music without human intervention. | ||
Interests and/or Research Focus:Thermal systems virtual engineering, numerical modeling of biomass combustion, and the development and improvement of biomass cookstoves for the poor. | ||
Interests and/or Research Focus:3D modeling, texturing; 3D animation; character animation and rigging; computer lighting and rendering. Curriculum and course development for digital media. 3D animated timepieces. | ||
Interests and/or Research Focus: Biostratigraphic databases, Earth systems science education, geoarchaeology, stable isotope geochemistry. | ||
Interests and/or Research Focus:Virtual reality in design; cognitive modeling of design thinking processes; artificial intelligence in architectural design; simulation of style and creativity | ||
Interests and/or Research Focus: Nano-scale machining, machining of hard & brittle materials, net shape sinter-forming, sheet & bulk forming, multi-layer electronic assemblies, chemical-mechanical planarization (CMP), multi-scale problems, design sensitivities, and inverse problems. | ||
Interests and/or Research Focus: Software architecture based requirements engineering (SABRE), project management with genetic algorithms (PROMGA), rule-mitigated collaboration technology to support formal electronic meetings, and distributed requirements engineering using mobile agents. | ||
Interests and/or Research Focus:Multivariate Viz, MV Sp-Tim Viz, Virtual Reality, new MV Viz with java, Xgobi, and Massive Data Viz. | ||
Interests and/or Research Focus:Visual cognition, cognitive neuroscience, object and face recognition, implicit memory, and memory for visual stimuli. | ||
Interests and/or Research Focus:Ana-Paula Correia is an Associate Professor in the School of Education and an affiliated with the ISU Center for Technology in Learning and Teaching. She founded the Instructional Design Research group and Learning Design Solutions at ISU.
| ||
Interests and/or Research Focus:Social cognition; interpersonal perceptions; narrative; attitude change; self-construals | ||
Interests and/or Research Focus:The theory-based application of emerging technologies in educational practice; Diagnostic Problem Solving; The role of assessment in continuous curricular improvement; Learning and the narrative. | ||
Interests and/or Research Focus:The role of semantic information in selective attention, the role of awareness in attention and memory, the relationship between attention and implicit memory, and individual differences in information processing | ||
Interests and/or Research Focus: Fuzzy systems, neural networks, and intelligent systems. | ||
Interests and/or Research Focus:Information and Communication Technologies (ICTs), Internet Diffusion, and Political Communication. Online news coverage of conflict events, such as wars and terrorist attacks and Internet use by expatriate populations. | ||
Interests and/or Research Focus:Dr. Dorneich’s research interests focus on creating joint human-machine systems that enable people to be effective in the complex and often stressful environments found in aviation, military, robotic, and space applications. He specializes in adaptive systems which can provide assistance tailored to the user’s current cognitive state, situation and environment. | ||
Interests and/or Research Focus:Hemodynamic regulation in response to perturbations in the cardiovascular system, mechanisms underlying cardiovascular disease in emergency response personnel. | ||
Interests and/or Research Focus: Fine-scale numerical weather prediction, use of virtual reality for geoscience education. | ||
Interests and/or Research Focus:I study what can be defined broadly as media effects. I am interested in both the positive and negative effects of media on children and adults, including media violence, video games, advertising, educational media, news/propaganda, virtual reality, and music. My research is necessarily interdisciplinary, drawing on the methodologies and strengths of developmental psychology, social psychology, medicine, communications, and journalism. | ||
Interests and/or Research Focus:E-learning design and development, software usability, user-centered design, instructional technologies, distance education. | ||
Interests and/or Research Focus: Numeric modeling, water cycle, climate dynamics | ||
Interests and/or Research Focus:Subsurface-modeling of geophysical and geological data from exploration and production (E&P) and mining domain, mathematical geology, geostatistics, hydrogeology, haptics (touch), Sonification (sound), Real-time volume rendering, application of multi-sensory VR systems to geoscientific problems, Geographic Information Systems (GIS). | ||
Interests and/or Research Focus:Curriculum and instructional technology, distance education, and using technology to help students learn science. | ||
Interests and/or Research Focus:The interaction of art and science, scientific and creative visualization, environmental issues and writing, synthetic environments and virtual reality, large-format environmental photography, digital imaging, animation, and computer graphics. | ||
Interests and/or Research Focus:multivariate data exploration, statistical data visualization, analysis of large data, graphical user interface | ||
Interests and/or Research Focus:Assessment of chemistry content knowledge in computer environments. | ||
Interests and/or Research Focus:Artificial intelligence, bioinformatics and computational biology, cognitive science, machine learning, neural networks, intelligent agents, and multi-agent systems, adaptive systems, data mining and knowledge discovery, computational and cognitive neuroscience, evolutionary computation and artificial life, machine perception, intelligent manufacturing systems, intelligent systems, knowledge-based systems, robotics, pattern recognition, medical informatics, intelligent multi-media information systems and artificial intelligence applications in science and engineering, and parallel and distributed computing. | ||
Interests and/or Research Focus:Electroacoustic music composition, sound synthesis design, computer graphics applications for music analysis and notation, haptic virtual environments as musical instruments, interdisciplinary collaboration to provide sonic feedback in virtual engineering. | ||
Interests and/or Research Focus: Robotics * Deformable modeling * Impact mechanics and billiard robots * Geometric algorithms for curves and surfaces * Tactile shape recognition and reconstruction * Localization and robot sensing * Computational geometry and modeling * Planning and control for robot dexterity * Nonlinear control and observation * Kinematics and dynamics of manipulation * Hacking robot interfaces | ||
Interests and/or Research Focus:Typography, Publication Design, Web Design, Web Advertising, Website Identity and Branding, Time-based Multimedia, Graphic Design and Human Computer Interface, Curriculum Development of Time-based Multimedia Design | ||
Interests and/or Research Focus: Multibody dynamics and control, nonlinear and robust control, and control of aerospace systems, robotics, and neural networks. | ||
Interests and/or Research Focus:Spatial memory, navigation, virtual reality, space perception, visual control of action. | ||
Interests and/or Research Focus: | ||
Interests and/or Research Focus:1) Application of emerging technologies to design and product development; especially the use of 3D body scanning technology; 2) Virtual simulation: Product design, development, and testing in virtual worlds; 3) Individual's self presentation and virtual identity formation in Second Life, one of many virtual worlds; 4) Gerontological aspects of clothing; 5) Sustainable design and product development & social responsibility | ||
Interests and/or Research Focus:Materials theory, modeling, and simulation; Dislocation-based plasticity; Biomolecular structure and dynamics; Microstructural evolution. | ||
Interests and/or Research Focus: Robotics and control, multibody dynamics and simulation, and artificial neural networks for control. | ||
Interests and/or Research Focus:Product design; sustainable design; design optimization; behavioral psychology; construction of consumer preferences; judgment and decision-making regarding products; cognitive and learning styles | ||
Interests and/or Research Focus:Adaptation of the oldest-old, personality, life events and coping, mental health and aging | ||
Interests and/or Research Focus:Design of wearable products (including computer-related); functionality of wearable products for users; Sizing and fit of wearable products for specific user populations; computer-based apparel pattern-making | ||
Interests and/or Research Focus:Virtual worlds (e.g., Second Life), mobile commerce, location based services, geographic information systems, decision support systems, collaborative technologies, small group dynamics and communication, technology-supported learning and training, and visualization and virtual reality. | ||
Interests and/or Research Focus:Organizational memory, Database design, Data Warehouses, Data Mining, Computational Biology, Human Computer Interaction, Database Integration, Software Integration. | ||
Interests and/or Research Focus:Research Interests: Intersection of analogy and digital literacy; ecologically responsible design and architecture; mult-isensory theory and practice; product design; electronic architectures and fabrication; architectural history, theory, and culture with special emphasis on 19th-century central-European topics; universal/accessible design-build work for the elderly. Current Projects: Mobility and architecture; theorizing energy and architecture using biobased materials (biopolymers and biocomposites); intersections between music, architecture, and industrial design; history and theory of design-build and pre-fab construction. | ||
Interests and/or Research Focus:Game-based Learning, Virtual Worlds, Augmented Reality, Teacher Technology Integration, STEM Education, Science Simulations | ||
Interests and/or Research Focus:Cognitive Flexibility Theory, Cognitive Load Theory, design issues in hypertext, learning from hypertext, Distance Learning, technology integration, teacher development | ||
Interests and/or Research Focus: Organizational and technology issues of implementing MIS and decision support systems (ODSS), organizational memory (knowledge management), applications in business, data warehouse design, modeling and implementation, integration of ODSS with DBMS, CASE tools, algorithmic and knowledge-based analysis of formal specifications, diffusion of innovation, communication channels, and strategy and innovation. | ||
Interests and/or Research Focus:Our research focuses on bacterial diseases of production animals, including their effects on animal health, public health and food safety. The long-term goal of one of our projects is to establish the molecular basis of virulence and antimicrobial resistance of avian Pathogenic Escherichia coli (APEC), the causative agent of colibacillosis, an economically devastating problem for the poultry industry. Establishing the molecular basis of APEC virulence and resistance should lead to more rational approaches for future colibacillosis control strategies. | ||
Interests and/or Research Focus:geospatial data and information technologies in mobile computing environments for field survey data collection; spatial cognition theory in relation to user variation, measurement error of collected data, and strategies for protocol implementation in the field; choice of device form factors, modalities, and computing infrastructure designs in relation to alternative field settings. | ||
Interests and/or Research Focus:A wide array of human computer interaction technologies, encompassing computer graphics, geometric modeling, virtual reality, and collaborative networks for applications in product development and complex system operation. | ||
Interests and/or Research Focus:Visual communication, science communication, communication campaigns and strategies, and communication research methods. | ||
Interests and/or Research Focus:Visual communication; graphic design for early childhood learning experiences; multicultural communication design; information design; multimedia; human-computer interface design. | ||
Interests and/or Research Focus:Technology and personality attributions, Privacy and Security, Supply Chain Risk and Technology, Decision Support Systems | ||
Interests and/or Research Focus:Digital citizenship and the digital divide, e-government (including federal agency commenting and rulemaking), e-politics, expanding information technology literacy, online information and referral for service delivery (e.g., the Iowa Aging and Disability Resource Center's LifeLong Links site) | ||
Interests and/or Research Focus:Behavioral Decision Theory, Context Effects, Affect & Cognition Interplay, Special Consumer Groups | ||
Interests and/or Research Focus:Machine vision and image processing for precision agriculture, mechatronics and controls for agricultural and off-road equipment, and sensing for agricultural/biological systems. | ||
Interests and/or Research Focus:Human performance enhancement in both physical and mental domains. | ||
Interests and/or Research Focus:Autonomous Robotics, Developmental Robotics, Robot Architectures, Machine Learning, Computational Perception, Computer Vision. | ||
Interests and/or Research Focus:Agricultural automation and robotics | ||
Interests and/or Research Focus:Engineering Design Process and Methods: product and system complexity; representation, capture and reuse of knowledge and information in design; modeling methods for early design and concept generation, design of product families and platforms; methods to predict and plan for obsolescence in products and systems; and product complexity. Engineering Design Education: effects of project types, industry/community partnerships, and user-centered design on student learning, engagement and retention of students from underrepresented groups; methods to increase ability of students to solve problems that are real, ill-defined and complex, and to work in multi-disciplinary teams; and the preparation of graduate students across disciplines as design educators. | ||
Interests and/or Research Focus:Agent-based computational economics (ACE), formation of economic and social networks, macro and financial economics, electricity restructuring, applied mathematics, and econometrics. | ||
Interests and/or Research Focus:Water quality modeling, spatial decision support systems, environmental modeling, geographic information systems, virtual reality technology, environmental forensics, precision agriculture, and bioinformatics. | ||
Interests and/or Research Focus:Virtual teamwork, information technology and organizational effectiveness, electronic commerce, labor relations and workplace administration, and human resource information systems (HRIS). | ||
Interests and/or Research Focus:Use of virtual reality in product design including assembly methods prototyping, factory simulations, use of three-dimensional anthropometric data for ergonomic design, engineering analysis (finite element analysis) and integrated product shape design. Study of the use of haptics decision making in the virtual environment. | ||
Interests and/or Research Focus:Cognitive neuroscience of aging, event-related brain potentials, cognitive control, prospective memory. | ||
Interests and/or Research Focus:Internet Technology for Large-Scale Collaborative Design, Medical Imaging, Analysis, and Visualization, Multidisciplinary Design Synthesis, Computer Aided Design and Graphics, Applications in Optimal Design, Scientific Visualization and Virtual Reality Modeling for Large-Scale Design. | ||
Interests and/or Research Focus:Broadband Integrated Services Digital Networks (BISDN), Distributed Systems, Operating Systems, Performance Evaluation, Communication Protocols, Intrusion Detection Systems, Congestion Control, Wireless Networks, Network and Database Security, Multimedia and Hypermedia Systems. | ||
Interests and/or Research Focus:An integrated experimental/computational approach to understand the factors that regulate plant development and composition. This research provides new approaches to engineer plants and microorganisms to accumulate large quantities of industrially-useful biorenewable chemicals, and improve our food supply. Dr. Wurtele and colleagues have developed the award-winning videogame, Meta!Blast. Meta!Blast takes the player into an metabolic adventure within a 3D photosynthetic cell. | ||
Interests and/or Research Focus:Industrial design; engineering design; interdisciplinary design education; design cognition; design creativity; design heuristics; cross-disciplinary design team dynamics; information processing in concept generation; human-computer interaction; cognitive strategy changes between design domains. | ||
Interests and/or Research Focus:Three-dimensional optical metrology, machine and computer vision, virtual reality, human-computer interaction, nondestructive evaluation, and biometrics |











































































